Top 10 from BGG 801-900

Thursday is here again, my board game friends and I’m ready to continue this journey to discuss some great games from each “century” mark of the BGG Top 1,000. Last week, I started this series looking at my top 5 games from 901-1,000 along with my top 5 games I’d to play from that group. You can find that post right here.

My guess is there will be some interesting things I will personally discover along this journey. The first thing is that when comparing the 900’s to the 800’s…I actually find the games currently in the 901-1,000 range better overall than the 801-900 list. Also…timing matters. I started preparing this list a few days ago, but when it came time to write this post –> one of my ‘games of interest’ had moved up into the top 800. So, now I’ll have to wait and see if that game can “survive the depths” of the 701-800 range to make the next list. Meanwhile — Hardback — from the previous list, has already snuck into the top 900 (no getting on two lists!!)

Okay, enough preamble…let’s get listing!

Top 5 Games I’ve Played from BGG’s 801-900

From this list of 100 games, I have played 10 thus far and here are the top 5:

5 – Dream Home

Published in 2016 and designed by Klemens Kalicki; #871 on BGG

Dream Home is an excellent family game and can be a great introduction into card-drafting-from-a-market. The heart of the game is the balance between point scoring (maximizing your set collection opportunities) and having fun with your house! This is a light enough game that it is easy to try and do both. Yes, I could use that kitchen…but I REFUSE to put a 2nd kitchen on my 2nd floor. That’s just ridiculous!

4 – Honshu

Published in 2016 and designed by Kalle Malmioja; #838 on BGG

I am finding that I really enjoy small, “tile-laying” card games. In Honshu, the goal is to overlay cards into your city/tableau to maximize the different scoring opportunities. The added twist is the ‘betting’ phase to draft cards each round. Very pretty cards and a game with just such an enjoyable mechanism.

3 – Ticket to Ride: New York

Published in 2018 and designed by Alan R. Moon; #846 on BGG

The more and more games I play, I have found my tastes changing — and sometimes, simpler games lose their luster as I discover titles with deeper takes on similar mechanisms. Ticket to Ride, though, is a classic that I can come back to and still really enjoy. With Ticket to Ride: New York, I love that you can get the same great gameplay, but in a 15-minute package.

2 – Quarriors!

Published in 2011 and designed by Mike Elliott and Eric M. Lang; #835 on BGG

When my son and I first played Quarriors!, I was very impressed by the idea of purchasing dice (not cards) and then being able to create a bigger, better, badder ‘bag’ of dice to pull from to make attacks/purchases/defense each round. Sadly, we have not played Quarriors! too much, because our love for Dice Masters supplanted the need to play Quarriors! –> nevertheless, this is still a great game and I appreciate it’s role as an introduction to a game that has become an all-time favorite for my son and I to play together.

1 – Draftosaurus

Published in 2019 and designed by Antoine Bauza, Corentin Lebrat, Ludovic Maublanc, and Théo Rivière; #818 on BGG

Draftosaurus is a 10-minute game, yet it packs a ton of fun into that little amount of time. Everyone will end up drafting 12 dinosaurs into your parks and managing to arrange them in just the right way is so important…but you are reliant on what is in the bag that your neighbor just handed you…and the dice roll which tells you where you are allowed to place. Scores are usually tight and the push-your-luck element on some of the pens can truly be a make-or-break for players.

I appreciate that the game includes two different parks, but I would sure love to see more — come on, Ankama!!


So, that’s my top 5 played, now on to the top 5 games from 801 to 900 that I would love to get to the table and experience for the first time:

5 – In the Hall of the Mountain King

Published in 2019 and designed by Jay Cormier and Graeme Jahns; #843 on BGG

On one hand, this game includes tile/polyomino placement, which I really enjoy. The goal is to efficiently move through the mountain scoring points, while also managing to work your way to the heart of the mountain. More intriguing, though, is the pyramid of trolls available that provide cascading production. This element looks like a fun puzzle that could help provide just the right resources to jump ahead of the competition.

4 – Dice Hospital

Published in 2018 and designed by Stan Kordonskiy and Mike Nudd; #885 on BGG

First off, I tend to enjoy worker placement –> and the theme of this game really piques my interest. Managing your dice to keep “patients” healthy, eventually recovered and back out the door so you can manage more patients…a very cool concept. Also, those ambulances to carry dice around are just too awesome.

3 – Crown of Emara

Published in 2018 and designed by Benjamin Schwer; #854 on BGG

I will admit, I was easily persuaded to notice this game by its double-rondel system — activities to perform in town, and also out-of-town workloads. I love games with plenty of options, thus the need to create a plan and execute it well –> Crown of Emara also utilizes the scoring method of two different ways to score points, but the track you finish lowest on determines your final tally. Not my favorite method of determining a winner, but I think it could work well in this situation.

2 – Nations: The Dice Game

Published in 2014 and designed by Rustan Hakansson; #810 on BGG

I enjoy civilization-building games and I have heard great things about Nations –> this shorter, dice-version of the game seems like a great chance to try out this system…plus, Dice!!

1 – Unmatched

Published in 2019 and designed by Rob Daviau, JR Honeycutt, and Justin D. Jacobson; #845 on BGG

Over the years, my two oldest kids have played Star Wars Epic Duels with me. The ability to combine characters and then battle in both epic encounters and story-breaking match-ups was always a blast.

Seeing this system brought back with such a cool variety of characters sounds like an ‘unmatched’ level of fun. Also, the artwork and card design look outstanding. Now, these days, I don’t get a ton of opportunities to play 1v1 games, but I have a feeling I would really enjoy the Unmatched series.


There we go, ten cool games from the BGG list 801 to 900.

Would any of these have made the top of your list? Have you played any of my top 5 interests list — would love to hear your thoughts. Please comment below or join the conversation over on Twitter.

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