Friday F.O.M.O. 5/10/19 – Kingswood

For my tastes, early May has been a bit of a down-period in hot Kickstarter options. Nevertheless, there is one campaign ending in the next 7 days that has caught my attention.

Kingswood, designed by Henry Audobon, published by 25th Century Games

Listed at 1-5 players, 15-30 minutes, and ages 8+ this game hits the sweet spot to get played around my house.

Some of the core mechanisms in Kingswood appear to be location(action) selection and resource management –> within the goal of being able to venture into the Forest and defeat some monsters. The first 20 glory points wins the game, so there is definitely a race to put together an efficient game plan quickly.

In a way, Kingswood initially reminds me a bit of Century: Golem. While keeping an eye on what monsters are available to defeat (i.e. which Golems are available to collect), a player needs to take actions to build up the right combination of resources to be able to defeat the monster, which is how the glory points are gained. It looks, though, like your ability to fight monsters will happen more quickly in Kingswood.

In an interesting twist, the combination of monsters you defeat matters. Instead of needing a straight 20 glory points to win, defeating the right monsters to trigger bonus points can speed up your Race to Glory.

If you’ve been defeating Goblin Gangs, then keep a sharp eye out for the Goblin Bully should he appear.

Kingswood also manages to speed up gameplay by incorporating a double-action trigger on each player’s movement. In other words, when you move your Meeple to a new location, you will trigger both the departure and arrival locations. Furthermore, you will not be moving your own Meeples, but one of three shared Meeples. So, I may move Meeple Moe to the Game Parlour, needing to exchange a coin for a sword (and excited that the next turn I can trigger the Game Parlour ability again). But my opponent may foil my plan by moving Meeple Moe on his own turn.

It doesn’t look like Kingswood has much ‘take-that’ – which should please many gamers, but it does allow for defensive maneuvers (i.e. Meeple movements and which monsters get defeated) that can be made to keep your competitors from being able to enact turns as they initially planned.

Beyond the quick and fun game play, Kingswood also features some outstanding art by Tristam Rossin — I would love to see Tristam’s art show up on more board games. I can always get behind a game that is enjoyable and visually-pleasing at the same time.

At $25 (shipping included), Kingswood won’t take a bite out of the wallet, which is always great to see. If you want upgraded coins, tokens, and box you can go for the Deluxe Edition with a $40 pledge tag (+$5 shipping).

Is this one you are considering? What are your thoughts on the Kingswood Kickstarter campaign?

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