Top 100 List (2020 edition) – Games 68 through 65

December 9th. On this Wednesday (with only 16 days until Christmas), we are about to exit the bottom third of this top 100 list and enter into the middle third. Around my parts, the weather has actually warmed up a bit (and I appreciate it!). I hope you are enjoying whatever weather is being thrown at your part of the world.

Either way, let’s keep talking about games…

Links to prior posts:

Games 100-97Games 96-93Games 92-89Games 88-85 Games 84-81

Games 80-77Games 76-73Games 72-69

#68 – Sprawlopolis (Button Shy, designed by Steven Aramini, Danny Devine, and Paul Kluka) [#72 in 2019]

After a solid start at 72 last year, Sprawlopolis has managed to move up four more spaces in 2020. I have found several small/wallet games I like, but Sprawlopolis is definitely the best. I like tile-laying (cards in this case) and route-building (with the roads) and the turn-to-turn decision-making is always filled with tension because you are generally having to create a bad situation to develop a good one…keeping the positives outweighing the negatives is the key.

And the brilliance of the game is in its replayability. All 18 cards have a reverse-side that can be used as a scoring criteria. Three of these are used each game, so the overall task you are trying to accomplish (the cominbation of these three cards) feels different every time you play. I’m looking forward to Agropolis in 2021 and even seeing how well the two combine.

#67 – Aquatica (Cosmodrome Games, designed by Ivan Tuzovsky) [new to the list]

This game has slowly grown on me over time. I recall watching a playthrough video and writing it off after ten minutes. I kept hearing about the game, though, so my interest kept re-surfacing. During the spring, I noticed the game was available on Tabletopia, so I tried the solo mode. I’m not sure I played the game completely right, but I was able to get a taste of what the gameplay was like — and it was DEE-Licious!

When the game finally became available during GENCon, I snatched it up on pre-orders. After a few physical plays, I am still really enjoying Aquatica. The satisfaction of being able to build up to a big turn in which you can combo several of your card abilities one after the other — so Satisfying!

#66 – Euthia: Torment of Resurrection (DIEA Games, designed by Marketa Blahova and Tadeas Spousta) [new to the list]

Here is another 2020 title (according to BGG) on my list…although the Kickstarter for Euthia: Torment of Resurrection is not planned to fulfill until August of 2021 as of a recent update. During the campaign, one of the scenarios was made available on Tabletopia. I wanted to make sure a big investment would be worth it, so I tackled the Tabletopia version and was extremely impressed with this game — and I was only playing the solo mode…not the competitive mode the game is intended for. The exploration is exciting, RP-style character and gear-building, interesting battles –> all working towards a final, end-scenario encounter.

And I appreciate that there will be a final encounter. Death is not the end, you can always resurrect, but at a cost to your overall strategy. I personally appreciate that the final encounter is not a hard win/lose condition. Instead, it will impacts yours/and everyone’s final scores…and be a disappointment to the story you are collectively telling during the game, but you will still have a final score with which to compete and compare.

Though I have only a bit of experience with this game, it is already #66. Once I truly get my hands on it next year, you should expect some sharp climbing up the ranks.

#65 – Raiders of the North Sea (Garphill Games, designed by Shem Phillips) [new to the list]

Worker placement generally gets me going and I enjoy the double-action methodology of Raiders: drop a guy, take a guy — get both actions. Along with that, the significance of keeping a good “hand” of Raiders around…some who are good around the village, some better at defending, and some who really like to raid certain locations.

This game is tight, but not constrictive –> you always have opportunities to reload your coin/supplies, but efficiency is the key to being ready for an end-game trigger.


That’s numbers 68 through 65. Let me know what your thoughts and/or feedback are for these titles. Furthermore, don’t forget to follow me on Twitter @boardgamecrock1 and Retweet the Top 100 posts to earn entries into the Fantastic Factories giveaway.

See you tomorrow for the next 4.

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