Top 100 List (2020 edition) – Games 64 through 61

December 10th. On this day in 1901, the first Nobel Peace Prizes were awarded. Today’s portion of the top 100, is it a group of ‘peaceful’ games? One game has a nice, peaceful theme…one has a peaceful name (but isn’t necessarily peaceful in play)…another is about taking out hordes of minions (so, probably not…) and the other has a bit of a controversial theme these days.

Links to prior posts:

Games 100-97Games 96-93Games 92-89Games 88-85 Games 84-81

Games 80-77Games 76-73Games 72-69Games 68-65

#64 – Seasons (Libellud, designed by Regis Bonnessee) [#35 in 2019; #18 in 2018]

As I started getting into the board gaming hobby, Seasons was one of the early gems that I came across. I actually heard about it from a friend in the Disney Infinity video game community. The dice-drafting in this game is front-and-center in strategic importance, along with the timing of playing your 9 cards.

After one play, though, my son and I quickly agreed that utilizing a card draft at the beginning of the game kicks Seasons up a notch. It’s nice to be able to try and build the 9-card engine that you can try and ride to victory. And if you like playing the villain at times, there are some cards that allow you take a “controller” role in gameplay. I may have had a little too much fun in one game where I constantly kept my opponents’ scores in single digits. At the end, I may have only scored 113 points, but it was enough considering one opponent only squeaked out 57. Mwaahaahaaa!!!!

#63 – Welcome To (Deep Water Games, designed by Benoit Turpin) [#33 in 2019]

First On Tour, then Cartographers –> Welcome To comes in at #3 in the Flip or Roll-and-Write portion of my top 100. I appreciate the replayability of this genre. Your goals will change slightly each game…the cards reveal randomly…but you and your opponents have to handle the same information. Welcome To provides some great opportunities to gamble in one direction and look for a solid payoff and I’ve found the player who can remain flexible late into the game can “eek” out a few more points towards end-game scoring.

Currently, this is the ‘action-and-write’ game that I have spent the most time with as a single-player, since it has a very nice solo mode –> easily implemented and allows you to enjoy the familiar, fun gameplay the competitive mode provides.

#62 – Mechs vs. Minions (Riot Games, designed by Chris Cantrell, Rick Ernst, Stone Librande, Prashant Saraswat, and Nathan Tiras) [new to the list]

If you’ve played Mechs vs. Minions, then I’m guessing you would agree in saying that this is simply a FUN game. The action-programming provides the puzzle and strategy element of the game –> which leads right into taking out big ol’ hordes of minions. Even on a turn when things don’t go exactly as planned, you will probably finding yourself racking up a solid amount of KO’s.

The production quality is high and so is the Enjoyment Factor with this big box title.

#61 – Mombasa (Eggertspiele, designed by Alexander Pfister) [new to the list]

Here we have the first of three Alexander Pfister games to show up on my list. While the area control portion of this game is interesting (less about majority control — more about finding ways to get your pieces off your board for scoring), what I really find interesting about Mombasa is the action-selection via columns of cards. You start the game with three columns and each time you Don’t choose a column it will grow…building up for a potentially big turn. I really enjoy trying to judge when to build for a big moment or reap the rewards of a smaller hand with critical timing.

With Mombasa, I’m also finding that I enjoy games with a light element of Stock acquisition/manipulation.


That’s numbers 64 through 61. Let me know what your thoughts and/or feedback are for these titles. Furthermore, don’t forget to follow me on Twitter @boardgamecrock1 and Retweet the Top 100 posts to earn entries into the Fantastic Factories giveaway.

See you tomorrow for the next 4.

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