Top 100 List (2020 edition) – Games 60 through 57

December 11th. Here we are…another Friday and only two weeks to go until Christmas. šŸ™‚

Some of you may even be having small celebrations today. But if you are looking for some light, party game suggestions…today’s group of games will not provide any of that. The average BGG weight of this group is a solid 3.35 — let’s get heavy!

Links to prior posts:

Games 100-97Games 96-93Games 92-89Games 88-85 Games 84-81

Games 80-77Games 76-73Games 72-69Games 68-65 — Games 64-61

#60 – Le Havre (Lookout Games, designed by Uwe Rosenberg) [new to the list]

Oh, Le Havre — ye of the many rounds. This game can run long and it can be brutal if you don’t prepare for the increasing barrage of food demands. Nevertheless, I find myself really enjoying the gameplay. First off, your action selection is technically very simple: grab everything in one group of resources OR take a building action. Behind those two options, though, is a ton of strategy.

It is highly rewarding if you can get to the middle of the game with an engine of actions that can keep you fed, provide you money, and set up resources for some big conversions. I don’t mind the length of this game, because I enjoy the ease of actions and the choices. Plus, it’s amazing how you can have a plan for an action you want to be able to take…and because of the time to get there (and the tactical squirrels that pop up along the way) it could be 5-7 rounds later before you complete your plan…and I like it!

#59 – Evolution (North Star Games, designed by Dominic Crapuchettes, Dmitry Knorre, and Sergey Machin) [#37 in 2019]

Evolution has slipped 22 spots in 2020 and that is mostly due to lack of play. This game still stands out as having its own unique gameplay and has stuck in my mind because of that. I’ve played with the Climate expansion and agree with many that it is a great addition to the game. I’m hoping in 2021, North Star’s Evolution can get back on the table to reconfirm my joyful memories of prior gameplay.

#58 – Anachrony (Mindclash Games, designed by David Turczi, Richard Amann, and Viktor Peter) [new to the list]

Anachrony is one of those games that sounded cool, but I was a bit intimidated by. I put some research into how to play the game, though, and began to get comfortable with the ruleset. Now, the game is still hard, but it is not as overwhelming as I initially expected.

What I came away from my first play with –> This game is GOOD! My two big highlights –> A) I love how you can build your own action spots…which gives a player the chance to customize their own worker-placement engine. Furthermore, those action spots can be so valuable because they don’t require your workers to “mech-up” to go out into the hostile environment.

B) The loan-system dressed as Time Travel is brilliant and thematically spot-on. That one little portion of the game does so much in selling the theme of this game…the mechs add to that, along with the pending catastrophic event that everyone has to prepare for…plus permanently losing a worker if they are sent to “repay” a past debt or to fix an anomaly. The consequences of your past decisions are truly felt!

Anachrony is such a cool game design, mechanically and physically.

#57 – Castell (Renegade Game Studios, designed by Aaron Vanderbeek) [#51 in 2019]

Speaking of games with great theme, I love Castell and how it puts you in the role of traveling-troupe-manager of a group of talented castellers. On one hand, the decision points in this game are crunchy –> I need to recruit x and y castellers, but I want to be in this region to put on an exhibition, but then I won’t be near this region for the upcoming festival. Meanwhile, I need to make sure my troupe is practicing the most popular elements of performance.

Whew!! Offsetting those crunchy decisions, though, is the tactical “toy-factor” of Castell –> building, rearranging, and rebuilding your troupe’s tower. Aaron Vanderbeek has put together a great blend that comes together in such a delightful package.

That’s numbers 60 through 57. Let me know what your thoughts and/or feedback are for these titles. Furthermore, don’t forget to follow me on Twitter @boardgamecrock1 and Retweet the Top 100 posts to earn entries into the Fantastic Factories giveaway.

See you tomorrow for the next 4.

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